Starfinder incendiary grenade. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. Starfinder incendiary grenade

 
 If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-handStarfinder incendiary grenade Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg

This introduces three new explosive types to a Starfinder’s arsenal. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Special: _Explode_ (1d6 F, 1d4 burn, 5 ft. Let's see. Special: Explode (2d6 F, 1d6 burn, 10 ft. and you really dont want to see them? One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). Grenade, Decoupler. The grenade filler will burn from 30 to 45 seconds. The following descriptions give details about the most common conditions. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. In some models, the case itself is. Dead Space Weapon and Armor Conversion Index. The German and Japanese devices are attached to the target with magnets, the others are thrown/placed. Beginner Box ; Rulebooks . Seeker Fragments. Fields of Study; Theorems; Envoy. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. This means the M14 is primarily employed on material to be destroyed in a roughly secure. Bulk: L. Grenades. Capacity: Drawn. Starfinder Creature Index. 240. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. While the physical damage it inflicts is only at 1, it also deals 35 energy damage. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. Incendiary grenade VI 18 108,800 20 ft. Alien Broth. r/starfinder_rpg A chip A close button A chip A close button The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. ] Ysoki - Cheek Pouches, Starfinder SRD. Now reselling isn't as appealing because stuff only gets 10%. Veteran ttRPG blogger, developer, publisher, and writer Owen K. A wide variety of 40 mm rounds have. As Jimbles mentioned the way to use a grenade is on page 245: "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. You also might know spells from a different source, in. The Incendiary Grenade is an explosive with 1 physical damage and 25 energy damage that can be thrown at enemies to release a fiery blast at the point of. 5. 3 people marked this as a favorite. The Incendiary Grenade deals 26 Energy and Physical damage per hit. You know how to get the most out of your grenades. 44. Range: 20 ft. Conditions. ; Critical — Capacity drawn Bulk L; Special explode (10d6 F; burning 5d6; 15 ft. launchers are the most common grenade launcher available on the market. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. Go to the inventory screen and enter the Throwables section. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Grenades are loaded individually, rather than in magazines. Starfinder Grenades, Analyzed. F-GX Frag Grenade. Incendiary grenade III. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you. Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. For throwing grenades at a target intersection you must hit an AC of 5. This grenade is commonly referred as a "frag grenade", for its infamous ability to explode into small pieces of shrapnel and decimate unfortunate people. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. "Incendiary grenades: e­xclusive to the Counter-Te­rrorists, can be bounced multiple time­s before detonation, offe­ring greater flexibility in the­ir use. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. X1. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Dead Space Weapon and Armor Conversion Index. The time delay element is a powder train requiring 1. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. are produced for a wider audience than just the Starfinder. C. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. The grenade body is of thin sheet metal and is cylindrical in shape. A cylindrical grenade visually identical to the M8, the M14 (also written AN/M14) is a purpose designed incendiary grenade. Increase grenade capacity by 1. 5. 5. All other ammunition is purchased in increments of 10. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. 5. Inferno mines are a great way to deal with enemies you want to affect with fire. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. Bulk: L. Special: Explode (10 ft. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. in the last 40 years. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. Demolition grenades and light mines This category is for blast-type anti-tank grenades and lightweight magnetic mines for infantry use. This introduces three new explosive types to a Starfinder’s arsenal. Prerequisites: Dex 11, proficiency with grenades. To keep recoil forces low, it is chambered to fire 40 x 46 mm rounds, usually known as the High-Low Propulsion System. A quick note on damage types: The flamer and heavy incinerator do not deal fire damage like an Incendiary weapon does or ballistic damage like a Molotov cocktail, instead dealing energy (and, for the incinerator, ballistic) damage; the Cryolator deals neither cryo damage nor ballistic damage (like a cryo mine and cryogenic grenade do), instead dealing. Open the door, throw in grenades, then retreat to the stairs for cover. Cock your throwing arm next to your ear and get ready to throw. 1, a cross-sectional view of an incendiary grenade in accordance with an exemplary embodiment of the present invention is shown and is referenced generally by numeral 10. X1. Benefit: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. SANCTIONED CONTENT KEY. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. The incendiary grenade is the best solar grenade for hunters to use in the gunslinger subclass. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. He rolled a 1. C. We've been dipping into Starfinder and I find myself playing a mechanic. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Summoned creatures treat you as their summoner. The modifications reduce the capacity of the grenade launcher or missile launcher by 50%, to a minimum of 1 grenade or missile. S. OGN. For grenades, it will upgrade the plus symbol blast area (5 tiles) to a 3x3 square (9 tiles). comes up 20), you hit regardless of your target’s AC. Capacity: Drawn. 247, Starfinder #3: Splintered Worlds pg. Arc Grenade: Deals 5d6 points of electricity damage. It costs an arm and a leg since grenades are so expensive, but that's not an issue for a DM. 5. (Starfinder Armory 29). In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. Price: 375. I'm having a bit of trouble figuring this out mechanically: a "heavy gunner" character akin to the Heavy from Team Fortress. The problem with Starfinder weapons system is its abundance. X1. An 8th level spell gem does 9d6 damage for 1400. 4) If you miss, the grenade lands in the different grid intersection. 00 for just $39. The group were not pleased with him hitting them with a frag grenade lol. Capacity: Drawn . 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Heaven’s Radiance. The Starfield Incendiary Grenade is a Throwable found in the Settled Systems. I. 74 ", commonly known as the S. ) Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. 179 Level 18; Price 54,300 Hands 1; Proficiency Grenade Damage 12d6 F; Range 20 ft. For bombs it upgrades the blast area to a civ city (21 tiles). When it’s the consistency of cookie dough, spoon it into little balls, wrap the ball in tin foil, and stick a small fuse into the ball. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Whether you’re looking for space opera, intrigue, horror, or bug-killing adventures in the stars, Starfinder Adventure Paths can launch you into science-fantasy adventures that will build a lifetime of memories. Grenades are a special type of thrown weapon that can deal a variety of types of damage as well as create special hindering effects, as shown on Table 7–7. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. The real problem with both gas and incendiary grenades, and to a lesser extent with acid grenades, is that they are effective over multiple turns and statted that way, whereas EMP is straight damage and plasma is damage, shredding, and cover removal, giving you a greater chance at killing something outright rather than hoping the debuffs. Dead Space Weapon and Armor Conversion Index. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. additem 0029B046 1. Obscures an area in white fog and burns those who come close. If you do so, the grenade’s Reflex save DC is increased by 2. 5. Each grenade bounces as if its thrower had missed when throwing it. Level: 2 Price: 375 Range: 20 ft. . Incendiary grenades M1 Frangible Grenade (AW, Alcohol-Gasoline, GA, IM, and NP) In September 1942 the United States standardized a Molotov cocktail-style device that was. So, I had been a member of a Starfinder campaign that ran for about a year. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. 122. Starfinder Core Rulebook p. Hand grenade fuze M201A1 is a pyrotechnic delayigniting fuze. Quicker Trickler: Medicine 3 ranks: Administer serums as a standard action instead of a full action: Rallying Roar: Cha 13, Intimidate 1 rankChange Grips. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. The problem isn't one grenade, its eight grenades, per round. The Adventure Level Range. Seeker Fragments. 39. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. A. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. grenade [a] or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. Source Starfinder Core Rulebook pg. The six types of hand grenades are (Figure 1-1, page 1-2): x Fragmentation. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. A decoupler grenade produces a dense cloud of dark nanites. A cylindrical grenade visually identical to the M8, the M14 (also written AN/M14) is a purpose designed incendiary grenade. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Level: 6 Price: 725 Range: 20 ft. NILs can be fitted with any sort of grenade as ammunition. Grenades are loaded individually, rather than in magazines. The Fusion grenade is the most disappointing titan grenade in Destiny 2. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Some of the nominal hand grenades will be used as demolition charges with much longer-burning fuses installed. Incendiary grenades have their damage increased by +1 per dice. x2. ; Critical — Capacity drawn Bulk L; Special explode (2d6 P; 15 ft. Example: Starfinder Revised Grenades. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. Price: 375. Acid Grenade Acid grenades are equivalent in level, price, and damage to. These weapons fire shells filled with clusters of jagged bone fragments laced with necrotizing toxins. Walk back through the red door, and turn right into the darkness. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". ; see text) Crafted using strange metals ejected by the sun and infused with magic from. Holy Water Grenade. "Grenades and Rockets are purchased individually. Level: 1. These adventures. ) Player > Weapon > Grenades > Incendiary grenade III. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). 39. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. 1 Answer. 5. 44. Source Starfinder Core Rulebook pg. It was added as part of the Season One update. NILs can be fitted with any sort of grenade as ammunition. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. Source Starfinder Core Rulebook pg. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Here at /r/Shadowrun we talk shop about all things in the shadows. Microbot Grenade, Mk 5 (Hybrid) Source Starfinder Armory pg. 95! Note: The download file is VERY LARGE so it may take some time to download. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Level: 2. Each grenade has light bulk and costs 720 credits. Drawn L Explode (12d6 F, 6d6 burn, 15 ft. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Special Weapons One-Handed Weapons Grenades. The No. X1. Notes: Right-clicking grenades will cause them to stick to building walls, but they don't stick to tool. Dead Space Weapon and Armor Conversion Index. Search within r/starfinder_rpg. Special: Explode (staggered, 15 ft. There's two ways I can think of. X2. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Hand grenades have seven or eight basic parts: a casing, a fuse, a detonator, a safety pin, a striker lever (or "spoon"), a striker, a percussion cap, and (in some cases) fragmentation material or some other kind of extra payload. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. These modifications can be made in 1 hour with a DC 15. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Incendinary grenades actually do a ton of damage to tanks :o. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. This separates them from all the gun/melee-related inputs assigned to the other shoulder buttons. Capacity: Drawn. Modern incendiary grenades often use Thermite, which can burn through metals and is virtually impossible to extinguish after being released. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. are produced for a wider audience than just the Starfinder. It was the first weapon of its type ever produced. This is the first time any of us have used Starfinder. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. killerbunnyfamily • 2 mo. The Impact Axe is the Driller's default throwable. Throw the grenade across your body with a rolling motion. Solar Flare Grenade. In use, the fuse attached to the container is lit and the weapon. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. X1. Use a spell slot to ‘charge’ or ‘prime’ the grenade then throw it. You gain a +3 item bonus to attack rolls. 244. x2. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Each grenade bounces as if its thrower had missed when throwing it. So on a level by level basis, what are some of your favorite grenades you have expiereince with? I like thebidea of an incendiary grenade but it all the damage nades seem so underwhelming at low levels at least and the -2AC and all the rolls really feels more beneficial. total result of your attack roll meets or exceeds the target’s. 5. Put equipment on a timer like BO4. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. 127. 181) say anything with the 'Explode' property targets a grid intersection. 184. Range: 20 ft. Grenades are loaded individually, rather than in magazines. The EMP wave from a pulse grenade is not intense enough to affect. ~ Placement can be blocked by a tool cupboard. Heaven’s Radiance. There's weapons of every type that do fire damage or have the Burn critical effect that anyone can use, including just a good ol Flamethrower. Tactical Rules section talks about targeting grid intersections on p. Improvisations; Expertise TalentsSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. Improved Incendiary. An 8th level grenade does 4d6 damage for 2560. ) Open navigation Go to Reddit Home. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. ) Incendiary grenades. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Source Starfinder Dead Suns Adventure Path pg. Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. it's simply something that can be done, just for laughs. Any creature that fails its reflex save *also* suffers burning 1d4. ID. A decoupler grenade produces a dense cloud of dark nanites. Level: 4 Price: 700 Range: 20 ft. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. Grenades, Mines, And You. It is designed for use in offensive and defensive missions, with a new electronic fuzing system, allowing the user to choose a precise detonation time down to the nearest millisecond. Unfortunately, it doesn't work too well against zombies; consuming only 2. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Make smoke “bombs. The Impact Axe deals 3 instances of. This typically isn’t enough water to damage computers or other electronic or technological items. ) Incendiary grenade II. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. Starfinder simplified this rule as well, move on people. Grenades usually allow a save for less damage. Begun and held in Metro Manila, on Monday, the twenty-third day of July, two thousand seven. It's not a good choice to do this, you will have a very underpowered character. , Gear AG SpecOps armor (clear spindle aeon stone, 1d6 F plus 1d4 burn, DC 14]) deflective reinforcement, filtered rebreather,The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. Grenades. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. The EMP wave from a pulse grenade is not intense enough to affect. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. I'd like him to focus on large minigun-type weapons as opposed to grenade launchers or the like. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Incendiary grenades and the like should be at least 90 seconds, and maybe, maaaybe tactician can reduce that to 75. 241. Incendiary grenades have their damage increased by +1 per dice. X1. To create­ areas of fire and damage e­nemies, these­ grenades are use­d. ; Critical — Capacity drawn Bulk L; Special explode (4d6 P; 15 ft. The Threefold Conspiracy Adventure Path may be played as part. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. 178 Level 1; Price 80 Hands 1; Proficiency. 184. While still recovering from that ailment, he was diagnosed with cancer. ; Critical — Capacity. I rarely used grenades, but maybe you like them (radius, bleed, shield). Starfinder Core Rulebook p. B "Spiky Grenade" 60 Direct Damage. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. 5. The development of new hand grenades and improvement of existing hand grenades has resulted in many different grenade types within the U. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. More advanced grenades create more dangerous microbots. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Drawn: L. specific rules changes needed for receiving. Sorted by: 3. Diseases and poisons each have default. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Grenade Scrambler, Mk 4 Source Starfinder Armory pg. And of course some creat. Grenades and Weapon Specialization in general. Source Starfinder Core Rulebook pg. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Improved Incendiary. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. If you use a detonator to arm a grenade with a free action trigger, you can cast Supercharge Weapon first round, cast your spell for Grenade Spell second round, then trigger the grenade in your hand as a free action. launchers are the most common grenade launcher available on the market. The M201A1 is designed for use with the AN-M83HC white smoke grenade, the AN-M14 TH3 incendiary grenade, and the M18 colored smoke grenade. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Cover adds bonuses to these reflex saves. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Incendiary grenades have their damage increased by +1 per dice. ! Can explode a moment after throwing/placing. The AN-M14 TH3 incendiary hand grenade (Figure 1-10) is used to destroy equipment or start fires. Improved Incendiary. Fields of Study; Theorems; Envoy. Veteran ttRPG blogger, developer, publisher, and writer Owen K. additem [item id] [amount] Example. Class Ability. T. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. It was added as part of the Season One update. In Pathfinder, splash weapons cannot critically hit except for the. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. This deterioration in physical or mental health is often represented by what is called a “progression track. 247,. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage.